The User as the Protagonist and a Rhetorical Creation, as exemplified by the paragraph game Bałwochwał [Idolater]
Dorota Korwin-Piotrowska
A b s t r a k t
This article examines a 2013 game designed by Mariusz Pisarski and Marcin Bylak, inspired by the short stories of Bruno Schulz. It analyzes how the game constructs and interrogates the player’s identity as they inhabit the role of the protagonist. (...)





